![]() Some players may be put off by the fact that the grind here is presented at a much slower pace. There’s plenty of grinding to be expected in roguelite games, and Have a Nice Death is no different. In Have a Nice Death, that kind of happens a bit too frequently, so you’ll go stretches without facing enemies, and these moments, which last five to ten seconds, can feel dull. Combat is mostly fun, for sure, but there are times when enemies appear more sporadically - which happens sometimes in games with procedurally generated levels. For starters, disposing of enemies can feel kind of mindless at times. If you enjoy roguelikes, you’ll have fun with this one. ![]() Overall, the action is solid and the flow of the game is smooth. ![]() These are typically buffs, some of which have downsides to them but that ultimately give you a decent boost. Of course, there are times when you’ll be obliterated by bigger enemies when you’ve got just a bit of health left, and that can be frustrating, but such is the nature of the roguelike genre.Īside from persistent upgrades that you’ll unlock for subsequent runs, Have a Nice Death also gives you temporary upgrades that’ll benefit you for your current run. Mini-bosses and major bosses are especially fiendish, but the challenge feels good. The difficulty of Have a Nice Death is mostly balanced and doesn’t go overboard for the most part, though this is a challenging game. It’s a nice trade-off, and it adds a unique twist to the formula, making it so that your success and survival are tied to how well you can fight off enemies. Once full, you can use these to heal yourself. Instead, defeating enemies grants currency that fills an icon on your HUD. You won’t really find items that fully heal you when you’ve taken damage. Your health meter is handled quite interestingly in Have a Nice Death. No, this is a straight-up action game with mechanics that are more arcade-like. Though there’s some vertical movement, jumping, and air-dashing, this is not a 2D platformer, nor does it ever really feel like one. Movement is fast-paced and fluid, and it all works quite well and looks even better thanks to some fluid cartoon-like animations. Have a Nice Death is a 2D hack-and-slash action game. It’s a nice way to tell a story in roguelike games like these, and it’s fun seeing what new things the NPCs say with each run. Death then feels more like the end of a chapter than a game over. Hades did this with its story, and that worked to create a plot that moved along even if you had to start over. What that means is that even though the gameplay loop has you dying and retrying, the story itself continues to move forward. That’s what Have a Nice Death Does, though it does it in a persistent manner compared to other roguelites’ stories. But while the former was a much more straightforward commentary on the 9-to-5 drone life, the latter added a novel supernatural twist, mixing corporate tongue-in-cheek humor with a darker fantasy tone. Thematically, it’s like a mix of The Company Man and Death’s Door. The story of Have a Nice Death is decent enough, but it’s the way it’s presented that makes it fun to play through. Things become a bit more stressful for our hero when he realizes that some of his underlings have been going rogue for their own gain. You play as Death, the immortal Grim Reaper, who’s dealing with mundane life - or rather, afterlife - putting in time at the office day in and day out. ![]() As such, this may not be everyone’s favorite new roguelike, but it’s still worth a look. Have a Nice Death does things similarly, but its grind is a bit slower. This makes the grind feel worthwhile, and it gives you a better fighting chance, too. The genre has evolved in some interesting ways over the past several years, with titles like Cult of the Lamb and ScourgeBringer among others making it so that you unlock persistent upgrades. You play, die, retry, and hope to get a bit further every time. At their core, roguelites are all about that sweet grind.
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